INFO(AT)OZANTEZVARAN(DOT)COM
DOMSPACE
Stereoscopic Animation
12/2024
Created in honor of the Anton Bruckner Year 2024 and the cathedral’s 100th anniversary, the work was developed for Ars Electronica Center’s Deep Space 8K— with synchronized wall and floor projections requiring both 3D glasses and spatial alignment.
Screenings:
23. May 2025 19:00 – 19:45
29. Nov 2024 19:30 – 20:30
18. Dec 2024 19:30 – 20:30
Deep Space 8K - Ars Electronica Center
Credits
Coordination: Annette Lopez Leal, dancer and teacher of contemporary dance
Partners: Pathfinder Collective: Behiye Erdemir, Ozan Tezvaran (media installation), Oscar Jockel (composer), ÖAW/IHB, Ars Electronica
With the kind support of the Cultural Promotion of Upper Austria, the Sparkasse OÖ and the Mariendom Linz (Copyright of the provided photos: Mariendom Linz / Daniel Podosek 2023
As part of this project, Behiye Erdemir and I were commissioned to transform photos of Mariendom’s stained glass windows into stereoscopic images for Ars Electronica Center’s Deep Space 8K. The main challenge was that the original stained glass images were in 2D, but stereoscopic vision required adding depth to make them functional for the unique wall-and-floor projection setup.
To achieve this, we developed a technique inspired by Anthony McCall's Line Describing a Cone. (Huge thanks to the class of Tina Frank!) We worked in Blender, creating volumetric cubes filled with digital fog. Each stained glass image was cut into multiple layers, and these layers were projected onto different cubes placed at varying depths. This layering technique created the necessary illusion of 3D space, enabling the images to be used for stereoscopic vision.
The final animation, lasting 20 minutes, was designed specifically for Deep Space 8K, a projection environment featuring 16 x 9-meter wall and floor screens. Using four digital cameras in Blender, we created stereoscopic images for both the wall and the floor. The dual projection setup required alignment and depth simulation to integrate the visuals seamlessly across both surfaces.
The depth effect in this project requires both projection and 3D glasses. The video shared here is intended solely to convey the atmosphere and visual style, and does not replicate the actual spatial experience.